Morning & Night


Promote healthier routine through UX Design

Position: Design Lead
Key words: User study, Storyboard, Low-fi prototypes, Heuristic evaluation, UI design, Hi-fi prototype
project report.pdf

Design ideas

Our product targets young people who have little internal motivation, no fixed schedule every day, thus no strong reason to get up or sleep early. On the other hand, they still want to change. “Morning & Night ”aims to maximize the external motivation and help them develop a healthy sleeping routine-sleep early and rise early. Besides the basic sleeping information that can be offered by normal wearable smart devices, our app also offers users activities that they can take part in and realize their goal with other users with the same goal.


User Study
Observation & Interview

We have chosen 8 people (4 female and 4 males) around us so that we could observe them closely and get more reliable feedbacks. Their ages are around 20, which approximate our anticipated users. We ask these 8 individuals to record their everyday goal about sleeping time and getting-up time, as well as the real situation. After 3 days of practice, we interview them about their performance and feelings about this practice.


Findings

  1. All of them fail to stick to their own goals for the entire 3 day (later sleep and get-up time than they planned).
  2. Some recalls that they tried to follow the plan on the first day of the practice, but in the following days, the novel feeling cooled off and they fell back to the normal pattern.
  3. All of them claim that this practice have little motivation effects on their behavior, since there are no rewards or punishments. “It only serves as a reminder of how unsuccessful I have been (in keeping up with my plan).”
  4. Early-rise impeding factors include: laziness, habits and trying to make up for late sleeps.
  5. They proposed that the following features might be effective to motivate them: ranks and matches among friends; monetary rewards; group activities.

Respondents’ attitudes toward their sleep time point

Respondents’ attitudes toward their sleep time point

 

From this we could learn that a large proportion of our respondents are not satisfied with their sleeping and waking time because they are later than they expect themselves to be. In addition, late sleeping is a more serious issue than late waking.

Ranking order of different motivation factors:

Factors

Score

1

Important works to do (In the morning)

4.23

2

Health concerns

4.00

3

Habits

3.83

4

Positive motivation from others (encouraging)

2.99

5

Competitive motivation from others (rankings)

1.87

6

Others

0.88

Implications

Results from the user research helped us understand the key problems of our users, as well as how to motivate users in a more effective way. Although interviewees report that they would be motivated by external driving force, not many of them get incentives from this source on the current basis. Our app will thus focus more on the criteria that are not yet fully utilized.


Primary Persona

  • Name:    Mike
  • Gender:   Male
  • Age:    19, undergraduate student
  • Sleeping habit:   
    He likes to stay up, and he usually sleeps between 12:30 and 1:00. Because he likes to study and work at midnight, it is impossible for him to sleep before 12:00. He likes animation, movies and games.
  • Rising habit:   
    If there are classes in the morning, he will sleep before 20 mins of the beginning of the class, so he cannot have breakfast and has to ride bike as quick as he can to get to the classroom. If there is not any class on the morning, he doesn’t get up until 10:30, and he hardly does useful thing on the morning.

Storyboard


Low-fi prototype via Balsamiq
View interaction pdf


UI design
View Axure Hi-fi prototype






Back to Portfolio   or, try the following links :